In a game of Keno, a person tries to correctly predict a certain amount of numbers pulled from the eighty keno numbers. The amount of numbers that is needed varies from casino to casino. Payoffs are also different depending on the casino. Generally, you can select between one to ten numbers. The more numbers you correctly guess, the more you win. To play, one must fill out a Keno card. The first step is to put an “X” through all the numbers on the card that you wish to play. Next, mark off how many games you’d like to play in the “number of games” box. Finally, in the “#Spots/Way Rate” space, fill in how many numbers you’ve selected. Now give the card to the Keno writer who will in return give you a ticket with the numbers you have selected on it. The Keno game plays maybe every few minutes but depends on the casino.
Rules of Mah Jong
To play Mah Jongg, one needs to collect different combinations of tiles. In Mah Jongg these combinations are known as Chows, Pungs and Kongs. A Chow is a consecutive sequence of three tiles of the same suit. A Pung is three identical tiles of the same suit. A Kong is four identical tiles of the same suit. You need four people to play, one to represent each of the four winds, North, South, East, and West. The significance of the Wind of the Round (and your own Wind) is that if you collect three or four tiles (a Pung or a Kong) of either of these Winds your score will be higher. The player who is East Wind starts the Game. Each player’s Hand should always have thirteen tiles, and when it is the turn of the player, they are dealt a fourteenth tile. The player can choose to keep the tile that has just been dealt or can discard the tile. Therefore, players always have thirteen tiles. The object of the game is to go Mah Jong, or collect fourteen tiles. This consists of four combinations of three (Chow or Pung) or four (Kong) tiles and a pair of identical tiles. All tiles are arranged in the shape of a Judi Bola square wall. Each player is dealt 13 tiles from the wall except the East player, who gets 14. Next, the East Wind player discards a tile to start the game. If you have two or three tiles on your stake identical to the tile discarded by another player you can call out “pung” or “kong” and pick up this tile. Also if a tile is discarded by the player sitting to your left and you can make a sequence of three tiles, call out “chow” and you can pick up the discarded tile as soon as it is placed in the middle. Just as long as no other player wants to use the same discarded tile for a better combination, you can have the tile and the combination you have made with this tile must be displayed above your stake for everyone to see. Each time you pick up a tile you must discard a tile. The hand ends when a person has Mah Jong, and scores are added up, or when the wall runs out, in which the hand is replayed without scoring.
Rules of Red Dog
From the rec.gambling Frequently-Asked-Questions (by Steve Jacobs):
“Red Dog” is also known as “Acey-Deucey” or “between the sheets”. It is a card game that is usually dealt from a shoe containing four or five decks, although single deck games can be found occasionally, as can games with 6 or 8 decks.
After the players bet, two cards are dealt face up on the table. If the two cards are adjacent, it is a tie. If the two cards are not identical, the player is allowed to place a “raise” bet, up to the size of the original bet. If the third card drawn is _between_ the first two cards, the player wins. If the first two cards are identical the player is not allowed to raise, and if the third card matches the first two, the player is paid 11:1. Payoffs are at even money unless the first two cards are a pair or the “spread” is 3 or less.
pair 11:1 (w/ matching 3rd card)
pair push (w/ non-matching 3rd card)
0 (adjacent) push
4 – 11 1:1
The number of players at the table is totally irrelevant, since all players win or lose simultaneously. The only strategy decision that the player is allowed to make is whether or not to double the bet. With these payoffs, the bet should be doubled only when the spread is 7 or greater.
The house edge for Red Dog is about 3%, and decreases slightly as more decks are used.